v1.2 Graphics tweaks
Artillery » Devlog
This version alters the draw method for the castles and flags to use a string variable containing CHR$ control characters to set position and attributes. This renders much more quickly and it is more versatile, for instance it can easily be sliced horizontally which is useful when the screen is being redrawn for time of day changes.
Files
Artillery 1.2.tap 24 kB
Apr 19, 2019
Artillery 1.2.bas.txt 16 kB
Apr 19, 2019
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Artillery
Projectile Motion Simulation for ZX Spectrum
Status | Released |
Author | patters |
Genre | Simulation |
Tags | basic, Turn-Based Combat, ZX Spectrum |
Languages | English |
More posts
- Trajectory logic flow diagramJan 20, 2024
- v1.4 Performance optimisationMay 01, 2019
- v1.3 Offscreen arrowsApr 24, 2019
- v1.1 ImprovementsApr 06, 2019
- v1.0 Challenging constraintsMar 03, 2019