A downloadable game
Set the angle and velocity, compensate for terrain and wind. Simple.
A fun little physics toy for a single player, best enjoyed against a human opponent.
-Excellent work around maths and physics; very elegant layout... This could have been a perfect example of use of computers in the 80s for studying at school. Very good work!
IvanBasic, worldofspectrum.org forum (BASIC coding supremo)
-A fun little game... For a BASIC game I thought it was brilliant!
retro robbins, youtube.com
I tried unsuccessfully to make this game in the early 1990s. A lack of physics knowledge and the challenge of drawing the trajectories at a reasonable speed defeated me. Over two decades later, and inspired by the ZX Spectrum nostalgia of the recent Black Mirror special Bandersnatch, I decided to have another crack at it. I used Wikipedia to model the physics, and with some design choices I got the trajectory traces and collision detection fast enough to make the game viable.
This work is free to download, but it remains protected by copyright, and I offer no licence to the user.
I started this Sinclair BASIC game around 25 years ago using a Spectrum +2 and a C15 cassette tape. I wrote the bulk of it during a couple of weeks of late nights in February 2019, using Fuse for macOS in 48K mode with a Recreated ZX Spectrum bluetooth keyboard for the authentic keyword typing experience. The tool listbasic from fuse-utils was invaluable for allowing code review on a decent resolution screen.
Artillery by Kirk Crawford on a black and white screen Macintosh Classic in 1991 for the original inspiration
Source code available on GitHub
TAP virtual tape file for Sinclair ZX Spectrum 48K/128K, works on emulators or on real hardware via DivMMC or similar.
BASIC program listing and variables table provided for reference