Trajectory logic flow diagram
Artillery » Devlog
At the time of developing this game I used sheets of paper to draw out the logical flow. I briefly tried to use Draw.io but found it so onerous that I soon gave up. Since then I have discovered Mermaid diagramming, and charting the finished trajectory logic from this game was an interesting exercise: https://github.com/patters-match/artillery/blob/main/trajectory_loop.md
I can remember during development that every time I thought I saw a potential optimization in this logic I would break some corner case. If it ain't broke...
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Artillery
Projectile Motion Simulation for ZX Spectrum
Status | Released |
Author | patters |
Genre | Simulation |
Tags | basic, Turn-Based Combat, ZX Spectrum |
Languages | English |
More posts
- v1.4 Performance optimisationMay 01, 2019
- v1.3 Offscreen arrowsApr 24, 2019
- v1.2 Graphics tweaksApr 19, 2019
- v1.1 ImprovementsApr 06, 2019
- v1.0 Challenging constraintsMar 03, 2019